Preschool Technology Readiness Mission

The purpose of this blog is to explore the use of technology in the preschool classroom, considering different ideas, research, and methods, and to build a community of educators, parents, techies, and anyone interested in technology in preschool, where we can share our ideas and knowledge. We, the authors and contributors, are Early Childhood Education students, currently studying ECE Curriculum. Our textbook, The Creative Curriculum For Preschool (Diane Trister Dodge, Laura J. Colker, and Cate Heroman), is the foundation of our site, specifically with its chapter on computers (chapter 15).

We invite you, our readers, to reflect upon the importance of computers in preschool and consider the questions involved. Also, to share your experiences, knowledge, and resources with us, and those who frequent our blog.

Thank You!

The Preschool Technology Readiness Team

Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Thursday, August 23, 2012

Apps for Kids 30: iHideAndSeek


Apps for Kids 30: iHideAndSeek

IhideandseekAppsforkids
Click here to play episode. Apps for Kids is Boing Boing's podcast about cool smartphone apps for kids and parents. My co-host is my 9-year-old daughter, Jane Frauenfelder.
In this week's episode Jane and I talk about iHideAndSeek. You play the game by hiding your iPhone somewhere in a room and having your friends try to find it by listening to the sounds the phone makes every once in a while. It's 99-cents in the iTunes store (I said it was free in the podcast, but I was mistaken).
If you're an app developer and would like to have Jane and me try one of your apps for possible review, email a redeem code to appsforkids@boingboing.net.


source: http://boingboing.net/2012/08/23/apps-for-kids-30-ihideandseek-2.html

Friday, July 27, 2012

PBS’ Quest to Build a Better Kids’ App

PBS’ Quest to Build a Better Kids’ App

Super Why Mobile
PBS Kids‘ history of producing strong and purposeful learning content for children has continued into the mobile space. With a series of quality apps aligned to PBS Kids programs like Super Why, Arthur and Dinosaur Train, it is setting up a platform that demonstrates how to convert existing content and characters into digital content that both respects the mobile space, but also the children who will be engaging with it.
Overall, the design of each app reflects the nature of the characters and show to which it is aligned. The apps have not been squeezed into the same format, and the learning process of children is considered and designed into apps that have appropriate prompts, audio and visual for the different age groups for which the apps are developed.
PBS’ digital team has also presented its apps in a well-designed portal that makes it easy for parents to establish which apps are targeted at their children’s age, interest and their own device.
To further understand and capture how PBS Kids goes about developing its interactive, mobile content, GeekDad interviewed PBS Kids Interactive vice president Sara DeWitt about the process and about what PBS is trying to achieve with its suite of mobile apps.
GeekDad: PBS covers such a broad space; can you talk to the breadth of interactive media for kids?
Sara DeWitt: At PBS Kids we look for learning opportunities in every new technology. The technology landscape is changing so rapidly, which gives us exciting ways to innovate, extend our mission and grow our relevance. Just as we did with television in the 1960s, PBS Kids is now looking at new platforms and saying, “How can we use this to create age-appropriate, educational content to engage kids and help them prepare for success in school and in life?”

The proliferation of new media platforms has enabled us to extend the reach of our educational content and beloved characters to new frontiers, from touchscreen mobile apps to streaming video to gesture-based and augmented reality games. It’s exciting to track what the next technological advances are, and to think of ways that we can leverage them to help kids build key skills.
Of course, as we look at all of these new platforms, we’re also thinking about parents. With every new launch for kids, we’re also providing tools for their parents to help them make the most of the media, thinking about ways they can support learning away from screens, and helping them develop the media diet that is right for their household. You can find many of these tools on pbskids.org/lab and pbsparents.org.
GeekDad: Given your history and different platforms, how does PBS approach the app space?
DeWitt: We believe that mobile apps can be great learning tools for children — they can help provide learning moments on the go, they can encourage children to look at the world around them, and the touchscreen technology makes it much easier for young children to navigate.
At PBS Kids, our approach is to offer mobile content that is both educational and entertaining, and that provides a consistent experience with our programming. At the beginning of each new production season, we work closely with our series producers to think about how their TV episodes, websites, and mobile content will work together and consistently. Apps are a key piece of this cross-platform experience that we continue to build to offer families high-quality learning content wherever they are.
Our approach is also highly research-based. We do a great deal of testing in the development process of our apps, and have also done some of the earliest studies in the kids mobile apps space to test our apps for educational impact. A past study showed that kids who played with our Martha Speaks Dog Party app made significant learning gains, including a 31 percent increase in vocabulary tested.
With 17 apps available on the App Store, one Android app, and many more projects in the pipeline, PBS Kids continues to develop content across media platforms to both engage and educate America’s children, reaching increasingly more kids and families on-air, online, on mobile, and beyond.
GeekDad: What is most important in developing mobile content for children?
DeWitt: When we are developing an app we think about what kids love most — true, immersive character engagement that’s exciting. But this is the most important rule in developing PBS Kids content for any platform! It’s important that the mobile experience is consistent with the characters and worlds kids know from PBS Kids on-air and on pbskids.org.
We know kids want to play with our characters and that parents want their kids to learn from the experience. Apps should center on relevant, age-appropriate content that balances engagement with learning. Other networks will tell you this balance is impossible, but PBS Kids continually draws new audiences to content that is both funny and smart.
Finally, apps should also account for children’s developing motor skills. All of our apps are tested to be sure they meet developmentally appropriate standards.
GeekDad: Do you think developers understand enough about how children learn to produce digital media that is purposeful for kids? How does PBS approach it?
DeWitt: There is a lot of research going on in this area, but many folks are developing faster than the research can be analyzed.
PBS has assembled two advisory boards to help us make sure we’re being thoughtful, purposeful and appropriate as we develop on these new platforms. Advisory board members include academics, teachers, organizations that advocate for children, and digital content experts. In addition to working with these outside folks on a regular basis, we also make sure all of our producers do usability testing throughout production. In addition, many of our games are included in rigorous formative and summative evaluations, including pre- and post-tests to understand what children may have learned from playing with our content.
PBS Kids’ goal is to provide quality educational programming and digital media. Whether created for web, mobile, interactive white boards or televisions, our games are developed around curriculum goals in literacy, math, science and beyond to supplement and extend school-based learning.
GeekDad: Some of the challenges are making the most of the space; how does PBS look beyond apps to simulate real-life activities or re-purpose TV content without re-imagining it?
DeWitt: PBS Kids builds a transmedia experience for kids. We have made a strategic investment to offer our content wherever kids and parents are — on TV, online, mobile devices, in the classroom — to be truly multi-platform. Our characters go beyond the television screen, and most importantly, our audience can expect to have a consistent experience with them whether they are interacting with them in a mobile app, watching them on-screen, or playing games with them online. We also work closely with our producers to create content that is right for each platform — to use the unique benefits of each technology to help enhance kids’ learning. For example, online games give us the opportunity for leveling and scaffolding, so that kids can advance to more challenging material in a way that is customized to them.
Finally, we are committed to helping kids recognize the real-world applications of the skills they learn through our content. Our apps and the characters in them model positive behaviors and skills that children can apply beyond the screen. And many of our games are launched with offline activities that kids can play with their peers, parents and educators. For examples, visit pbskids.org/lab.
GeekDad: Anything else you’d like to share?
DeWitt: We are constantly exploring what new opportunities can come from emerging technologies. Last year we launched an augmented reality app (Fetch! Lunch Rush) and a virtual reality app (Dinosaur Train Camera Catch). Right now we’re doing experiments with body input navigation using webcams — you can check out the Wild Kratts games Going Batty and Caracal Leap as examples. We’re also working on a 3-D rendered collaborative game to support math education, launching several new mobile-friendly HTML5 games, and beginning development on a new virtual world. In all, we’re producing some of the most cutting-edge media available to young learners today.
Many of these experiments are funded through the Ready to Learn program, which is funded by the U.S. Department of Education and focuses on new math and literacy interactive content. Through this project, which we work on in partnership with the Corporation for Public Broadcasting (CPB), we are researching the educational impact of engaging with our content on more than one platform, compared to just one standalone platform.

Via Wired

Friday, July 20, 2012

Boing Boing's Apps for Kids

Apps for Kids 027: Flow


Flow Click here to play episode. Apps for Kids is Boing Boing's podcast about cool smartphone apps for kids and parents. My co-host is my 9-year-old daughter, Jane Frauenfelder.
In this week's episode Jane and I talk about Flow Free, a game where you try to connect pairs of colored dots without crossing any lines you've already drawn. It's free in the iTunes store.
Don't forget to be part of our "Listener Email" segment. If you would like to have us read your favorite game or gadget recommendation on the air, or if you have a question you'd like us to answer on the show, email us at appsforkids@boingboing.net. Include your age, and the city, state, and country you live in.
If you're an app developer and would like to have Jane and me try one of your apps for possible review, email a redeem code to appsforkids@boingboing.net.
Listen to past episodes of Apps for Kids here.
To get a weekly email to notify you when a new episode of Apps for Kids is up, sign up here.

Sunday, July 15, 2012

Apps for Autism

Apps for Autism

Do you have a favorite app you'd like to add to this list? Email us at FSDB@AutismSpeaks.org and we would be happy to share your recommendation with the Autism Speaks community!
ABA My First Words
The ABA My First Words App allows kids to view flash cards of some common first words as well as a matching game for pictures and words. The flash cards now have audio.
itunes.apple.com
ABA Therapy Images
The ABA Therapy Images app has photos in 3 categories meant to help children with autism learn by visual stimulation. A great tool for BCBA and ABA therapists.
itunes.apple.com
ABCKeyboard
Developed by parents, ABCKeyboard is a fun, interactive app for learning ABCs. Also great for learning keyboarding basics. Give your kids a jumpstart on learning the alphabet and typing! Give your kids a jumpstart on learning to read – learning letters is the first step. ABCKeyboard makes learning the alphabet easy and fun. Each letter includes an entertaining activity - it’s like getting 26 games in one!
itunes.apple.com
All About Me
All About Me is an application offering picture and text support to individuals learning their personal information. Twelve icons representing the child's name, address, birthday, home address, telephone number, family members names, pets, school, friends, favorite items, things I like, places I go and computer favorites are all included. These icons can be individualized with written text, audio and personal photos for added visual support.
igetitapps.com
AutismTrack™

Sunday, July 1, 2012

Technology News for Children

                            

Children’s Stories App MeMeTales Comes To Android, Offers Free Books All Summer

                                                                                                      
MeMeTales, a super-cute (and guilt-free!) children’s books application arrives on Android today, following its iOS release and public debut at 500 Startups’ demo day last October. Originally from Seattle, now a San Francisco-based operation, the company was founded by husband and wife team Maya Bisineer and Pree Kolari, and offers a library of picture books designed for preschool and elementary-aged kids and their parents.
Through partnerships with publishers like PBSKids, HarperCollins, Little Pickle Press, Shen’s Books and others, the platform includes access to a variety of quality books to choose from, but unlike other e-book libraries for kids, it also “gamifies” the experience for the young readers.
In MeMeTales, kids earn points and stickers for reading books and get to unlock book-related games, when available. Parents are kept in the loop and notified of their child’s progress, as the kid racks up the rewards, too. For publishers, MeMeTales is also offering an online publishing platform that allows them to share their books with the MeMeTales community.
Since its launch, founder Maya Bisineer tells us that MeMeTales has reached 81,000 app downloads, 37,000 registered users, and has seen nearly 400,000 complete book reads through the app. They also saw an average of 1,800 complete book reads per day in the past week. Plus, says Bisineer, over 20% of the app’s users return the app daily. All good metrics for a relatively new, education-focused app.
Becoming a connoisseur of these type of apps myself, I enjoy the stories and illustrations in MeMeTales quite a bit, but the actual reading experience still needs a little work. The nav bar remains when reading, font choice is kind of boring, and sometimes the font overlays the picture (on iPhone, that is – it looks better on iPad). I love the more immersive feel of something like Farfaria, for example. But MeMeTales is young and improving.
Alongside the Android launch, the company is updating its iOS app as well, and is partnering with PBSKids and several children’s publishers on Readathon 2012, a special summer reading initiative. The company will be giving kids access to free books and learning materials from its publishing partners every week for six weeks during the summer. (Normally, MeMeTales sells the books it offers, after the first 20 which are free at sign-up).
“We are big believers that technology, combined with community can push the envelope on making a real difference. We really hope we can inspire other app developers to look beyond being ‘just an app,’” says Bisineer. “We have built technology that makes it possible for publishers to let kids ‘borrow’ their books for free via the app and website during the Readathon,” she explains, describing how the summer reading program works. “At the end of the week, the books go right back into the store for people to purchase,”
In addition, for every child who joins the Readathon, MeMeTales is donating a meal to a hungry child via FoodForEducation.org. (They’ve reached 1,256 meals donated so far.) The goal is to donate 10,000 meals if they reach 10,000 readers or 100,000 book reads. The Readathon curriculum has also been integrated into several existing preschools, summer camps and weekly Mommy and Me Storytimes across the U.S., says Bisineer.
The company raised $100,000 from 500 Startups and others last year, and is looking to raise another round in the upcoming months. Bisineer says they have a couple of investors committed, but nothing they can announce publicly at this time. You download the mobile app here on iOS or the newly launched Android app here.

http://techcrunch.com/2012/06/26/childrens-stories-app-memetales-comes-to-android-offers-free-books-all-summer/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29&utm_content=Google+Reader

 

Reading Rainbow Might Stop the iPad From Ruining the Brains of All Children

            Sam Biddle                                         
                                                                                                    

For a generation now creating advanced things and placed in corridors of power, LeVar Burton was a god-king: both Star Trek's Geordi La Forge, and the guy who taught us to like books on Reading Rainbow. Now, the two Burtons are fused—and it's pretty incredible.
LeVar Burton has an app—it's available starting today. Sure. Lots of people have apps. But it's doubtful anyone cares as much about their app as LeVar Burton. I step into an expensive hotel room in Midtown Manhattan, and Burton springs up, greeting me by name, shaking my hand, talking almost immediately about reading. There's an iPad in front of him.
But this isn't just any product pitch—which is good, because Burton lacks all the unctuousness of a salesman or marketing player. He just... cares. His enthusiasm for an app designed to encourage little kids to read is almost overwhelming. How many people care about anything this much? And how much can I possibly properly appreciate an app designed for tiny kiddo brains? I can't—so we brought our own: two boys, 3 and 5-years-old, stuck in that valley of super-hyperactivity spanning the end of school and the beginning of summer camp. As Burton lays out the app's basics—a free download, a $10 per month subscription for unlimited kid-friendly titles, a vibrant cartoonish interface with hot air balloons and floating islands that capture the original series' acid trip charm—the kids fidget. The older immediately covers himself in pretzel crumbs, the young starts chirping for mom's attention. The kids are kids. It's summer and they'd rather not be in a Midtown Manhattan hotel room on a beautiful day. Nobody would.
But then something incredible happens. We hand the older boy the iPad and fire up the Reading Rainbow app. He's transfixed. The only word is transfixed. The fussing and pretzel-crunching stops, and his little brother curls next to him. They don't fight over who gets to hold it. They both know intuitively how to use it—complete naturals. He picks pirates, animals, and space as his three preferred topics to generate recommended books. He starts reading along with Burton's pre-recorded narration. The Wi-Fi sucks and the download stalls. He doesn't care. The kids are—patient? Attentive? About a book.
I ask Burton if he thinks this is ultimately good, this sticking of LCDs under the eyes of children. Having seen lots of absentee parenting by way of iOS—kids handed a stray iPhone as they might be handed a pacifier, to shut them up in public—could the ubiquitous computer hurt little heads? Can the touchscreen warp fingers that've been flipping (and smearing chocolate on) paper for hundreds of years? "We can try to sequester ourselves from technology," Burton shakes his head. But this is pointless, he explains. Kids like those two mesmerized by an app are an inevitability—and if we can make them mesmerized by a book instead of a game, we have to take the chance. We must. Burton is emphatic. "Ed[ucational] tech!" Burton grunts, pounding his palm with his fist. It's imperative to him that we get kids using these everywhere-screens to become readers, writers, and thinkers, before they become something else. "We've already lost an entire generation of children. Maybe two," he laments. This one, for whom touch screens are a given, should be different. It must be different, and you can see in LeVar Burton's almost crazed eyes that the dude really, really, really wants kids to read more. And it seems like they will—if there's one young charm you can count on, it's that a little boy will tell you something is stupid and is bad and smells like poop if he thinks so. They're a brutally honest lot. But our kindergarten demo team gave shy smiles and thumbs up.
Burton doesn't act surprised in the slightest. And why should he? He lived this world 30 years ago: "I mean, come on—Geordi was carrying an iPad around the Enterprise!"

http://gizmodo.com/5919771/reading-rainbow-might-stop-the-ipad-from-ruining-the-brains-of-all-children