Preschool Technology Readiness Mission

The purpose of this blog is to explore the use of technology in the preschool classroom, considering different ideas, research, and methods, and to build a community of educators, parents, techies, and anyone interested in technology in preschool, where we can share our ideas and knowledge. We, the authors and contributors, are Early Childhood Education students, currently studying ECE Curriculum. Our textbook, The Creative Curriculum For Preschool (Diane Trister Dodge, Laura J. Colker, and Cate Heroman), is the foundation of our site, specifically with its chapter on computers (chapter 15).

We invite you, our readers, to reflect upon the importance of computers in preschool and consider the questions involved. Also, to share your experiences, knowledge, and resources with us, and those who frequent our blog.

Thank You!

The Preschool Technology Readiness Team

Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Thursday, August 23, 2012

Apps for Kids 30: iHideAndSeek


Apps for Kids 30: iHideAndSeek

IhideandseekAppsforkids
Click here to play episode. Apps for Kids is Boing Boing's podcast about cool smartphone apps for kids and parents. My co-host is my 9-year-old daughter, Jane Frauenfelder.
In this week's episode Jane and I talk about iHideAndSeek. You play the game by hiding your iPhone somewhere in a room and having your friends try to find it by listening to the sounds the phone makes every once in a while. It's 99-cents in the iTunes store (I said it was free in the podcast, but I was mistaken).
If you're an app developer and would like to have Jane and me try one of your apps for possible review, email a redeem code to appsforkids@boingboing.net.


source: http://boingboing.net/2012/08/23/apps-for-kids-30-ihideandseek-2.html

Friday, July 27, 2012

PBS’ Quest to Build a Better Kids’ App

PBS’ Quest to Build a Better Kids’ App

Super Why Mobile
PBS Kids‘ history of producing strong and purposeful learning content for children has continued into the mobile space. With a series of quality apps aligned to PBS Kids programs like Super Why, Arthur and Dinosaur Train, it is setting up a platform that demonstrates how to convert existing content and characters into digital content that both respects the mobile space, but also the children who will be engaging with it.
Overall, the design of each app reflects the nature of the characters and show to which it is aligned. The apps have not been squeezed into the same format, and the learning process of children is considered and designed into apps that have appropriate prompts, audio and visual for the different age groups for which the apps are developed.
PBS’ digital team has also presented its apps in a well-designed portal that makes it easy for parents to establish which apps are targeted at their children’s age, interest and their own device.
To further understand and capture how PBS Kids goes about developing its interactive, mobile content, GeekDad interviewed PBS Kids Interactive vice president Sara DeWitt about the process and about what PBS is trying to achieve with its suite of mobile apps.
GeekDad: PBS covers such a broad space; can you talk to the breadth of interactive media for kids?
Sara DeWitt: At PBS Kids we look for learning opportunities in every new technology. The technology landscape is changing so rapidly, which gives us exciting ways to innovate, extend our mission and grow our relevance. Just as we did with television in the 1960s, PBS Kids is now looking at new platforms and saying, “How can we use this to create age-appropriate, educational content to engage kids and help them prepare for success in school and in life?”

The proliferation of new media platforms has enabled us to extend the reach of our educational content and beloved characters to new frontiers, from touchscreen mobile apps to streaming video to gesture-based and augmented reality games. It’s exciting to track what the next technological advances are, and to think of ways that we can leverage them to help kids build key skills.
Of course, as we look at all of these new platforms, we’re also thinking about parents. With every new launch for kids, we’re also providing tools for their parents to help them make the most of the media, thinking about ways they can support learning away from screens, and helping them develop the media diet that is right for their household. You can find many of these tools on pbskids.org/lab and pbsparents.org.
GeekDad: Given your history and different platforms, how does PBS approach the app space?
DeWitt: We believe that mobile apps can be great learning tools for children — they can help provide learning moments on the go, they can encourage children to look at the world around them, and the touchscreen technology makes it much easier for young children to navigate.
At PBS Kids, our approach is to offer mobile content that is both educational and entertaining, and that provides a consistent experience with our programming. At the beginning of each new production season, we work closely with our series producers to think about how their TV episodes, websites, and mobile content will work together and consistently. Apps are a key piece of this cross-platform experience that we continue to build to offer families high-quality learning content wherever they are.
Our approach is also highly research-based. We do a great deal of testing in the development process of our apps, and have also done some of the earliest studies in the kids mobile apps space to test our apps for educational impact. A past study showed that kids who played with our Martha Speaks Dog Party app made significant learning gains, including a 31 percent increase in vocabulary tested.
With 17 apps available on the App Store, one Android app, and many more projects in the pipeline, PBS Kids continues to develop content across media platforms to both engage and educate America’s children, reaching increasingly more kids and families on-air, online, on mobile, and beyond.
GeekDad: What is most important in developing mobile content for children?
DeWitt: When we are developing an app we think about what kids love most — true, immersive character engagement that’s exciting. But this is the most important rule in developing PBS Kids content for any platform! It’s important that the mobile experience is consistent with the characters and worlds kids know from PBS Kids on-air and on pbskids.org.
We know kids want to play with our characters and that parents want their kids to learn from the experience. Apps should center on relevant, age-appropriate content that balances engagement with learning. Other networks will tell you this balance is impossible, but PBS Kids continually draws new audiences to content that is both funny and smart.
Finally, apps should also account for children’s developing motor skills. All of our apps are tested to be sure they meet developmentally appropriate standards.
GeekDad: Do you think developers understand enough about how children learn to produce digital media that is purposeful for kids? How does PBS approach it?
DeWitt: There is a lot of research going on in this area, but many folks are developing faster than the research can be analyzed.
PBS has assembled two advisory boards to help us make sure we’re being thoughtful, purposeful and appropriate as we develop on these new platforms. Advisory board members include academics, teachers, organizations that advocate for children, and digital content experts. In addition to working with these outside folks on a regular basis, we also make sure all of our producers do usability testing throughout production. In addition, many of our games are included in rigorous formative and summative evaluations, including pre- and post-tests to understand what children may have learned from playing with our content.
PBS Kids’ goal is to provide quality educational programming and digital media. Whether created for web, mobile, interactive white boards or televisions, our games are developed around curriculum goals in literacy, math, science and beyond to supplement and extend school-based learning.
GeekDad: Some of the challenges are making the most of the space; how does PBS look beyond apps to simulate real-life activities or re-purpose TV content without re-imagining it?
DeWitt: PBS Kids builds a transmedia experience for kids. We have made a strategic investment to offer our content wherever kids and parents are — on TV, online, mobile devices, in the classroom — to be truly multi-platform. Our characters go beyond the television screen, and most importantly, our audience can expect to have a consistent experience with them whether they are interacting with them in a mobile app, watching them on-screen, or playing games with them online. We also work closely with our producers to create content that is right for each platform — to use the unique benefits of each technology to help enhance kids’ learning. For example, online games give us the opportunity for leveling and scaffolding, so that kids can advance to more challenging material in a way that is customized to them.
Finally, we are committed to helping kids recognize the real-world applications of the skills they learn through our content. Our apps and the characters in them model positive behaviors and skills that children can apply beyond the screen. And many of our games are launched with offline activities that kids can play with their peers, parents and educators. For examples, visit pbskids.org/lab.
GeekDad: Anything else you’d like to share?
DeWitt: We are constantly exploring what new opportunities can come from emerging technologies. Last year we launched an augmented reality app (Fetch! Lunch Rush) and a virtual reality app (Dinosaur Train Camera Catch). Right now we’re doing experiments with body input navigation using webcams — you can check out the Wild Kratts games Going Batty and Caracal Leap as examples. We’re also working on a 3-D rendered collaborative game to support math education, launching several new mobile-friendly HTML5 games, and beginning development on a new virtual world. In all, we’re producing some of the most cutting-edge media available to young learners today.
Many of these experiments are funded through the Ready to Learn program, which is funded by the U.S. Department of Education and focuses on new math and literacy interactive content. Through this project, which we work on in partnership with the Corporation for Public Broadcasting (CPB), we are researching the educational impact of engaging with our content on more than one platform, compared to just one standalone platform.

Via Wired

Friday, July 20, 2012

Boing Boing's Apps for Kids

Apps for Kids 027: Flow


Flow Click here to play episode. Apps for Kids is Boing Boing's podcast about cool smartphone apps for kids and parents. My co-host is my 9-year-old daughter, Jane Frauenfelder.
In this week's episode Jane and I talk about Flow Free, a game where you try to connect pairs of colored dots without crossing any lines you've already drawn. It's free in the iTunes store.
Don't forget to be part of our "Listener Email" segment. If you would like to have us read your favorite game or gadget recommendation on the air, or if you have a question you'd like us to answer on the show, email us at appsforkids@boingboing.net. Include your age, and the city, state, and country you live in.
If you're an app developer and would like to have Jane and me try one of your apps for possible review, email a redeem code to appsforkids@boingboing.net.
Listen to past episodes of Apps for Kids here.
To get a weekly email to notify you when a new episode of Apps for Kids is up, sign up here.

Sunday, July 15, 2012

Apps for Autism

Apps for Autism

Do you have a favorite app you'd like to add to this list? Email us at FSDB@AutismSpeaks.org and we would be happy to share your recommendation with the Autism Speaks community!
ABA My First Words
The ABA My First Words App allows kids to view flash cards of some common first words as well as a matching game for pictures and words. The flash cards now have audio.
itunes.apple.com
ABA Therapy Images
The ABA Therapy Images app has photos in 3 categories meant to help children with autism learn by visual stimulation. A great tool for BCBA and ABA therapists.
itunes.apple.com
ABCKeyboard
Developed by parents, ABCKeyboard is a fun, interactive app for learning ABCs. Also great for learning keyboarding basics. Give your kids a jumpstart on learning the alphabet and typing! Give your kids a jumpstart on learning to read – learning letters is the first step. ABCKeyboard makes learning the alphabet easy and fun. Each letter includes an entertaining activity - it’s like getting 26 games in one!
itunes.apple.com
All About Me
All About Me is an application offering picture and text support to individuals learning their personal information. Twelve icons representing the child's name, address, birthday, home address, telephone number, family members names, pets, school, friends, favorite items, things I like, places I go and computer favorites are all included. These icons can be individualized with written text, audio and personal photos for added visual support.
igetitapps.com
AutismTrack™

Sunday, July 1, 2012

An educational PC for the Kids

An educational PC for the KidsOnce my kids were two and a half I introduced them to the computer. The first attempts were made to try the mouse and pictures were shown on the screen. It wasn't until I heard the Linux Link Tech Show guys interview the lead developer of gCompris that I saw that there's a lot of good educational stuff out there that can greatly benefit my children. The sooner a child grasps certain concepts a better base he or she has to understand more. It's a snowball effect you start the sooner the better.

I set up a PC specifically for the kids and spent some time introducing them to some basics. Bit by bit I added more applications and features. The results were pretty good with my oldest daughter. She got an exceptional score in her last year in kindergarten. She is a very bright kid, but I'm very much convinced the Kids PC has helped her with concepts like groups, numbers, shapes, colors, dexterity, language and abstract thinking.
There is one rule I live by and I want to pass on to my children: Try things that are above your level, it's the only way you will learn new things. I try to have my kids see learning as a positive thing by having them associate it with fun. At the same time I do the reverse by using “not showing a new thing on the computer” as a punishment.
    The games I show my children are at or slightly above their level. I don't mind if they can not complete a level or even play the game as it should at first. The first goal is that they try the new software, all the rest is irrelevant. Always keep your primary goal in mind!
    I fail to understand parents who teach their kids that learning takes effort and anything that takes an effort is not good. Those children are destined to become lazy, fat and dumb. Not a very good start in live, is it?
If you invest the time and energy to set up a computer with educational software and help your kids use it I'm sure they will benefit from it in one form or the other. Once you get them going you will benefit on the short run - the kids have something to do - and on the long run - they will become brighter people.

    What is educational software?

Any software that improves a person's mental level, logical reasoning, dexterity and cognitive perception is regarded by me as educational software. This can be as variable as puzzle games, an audio recorder, a web cam application, a technical challenge or a drawing program.
Applications that focus too much on competitiveness and quick responses, like race or first person shooters, do not fully fit in this category as they tend to be too repetitive and don't really stimulate mental challenges. Does this mean they should be banned totally? I don't think so. The main focus of an educational PC is to stimulate children into learning new things and to develop mentally. If this means a less educational application is used to keep the child interested, that application serves its purpose. It would be less favorable if the child looses all interest in the PC and doesn't get any advantage from it at all. It has to be fun!

    How do you use educational software?

So you want your child to learn a lot of things as early as possible to give it a good start in life. You decide to try educational software and set up a PC for this purpose. You show the child how to switch the PC on and let it have a go. You think this is it and let the child take advantage of all the good stuff - or so you think. After a week or so you will notice the computer is hardly ever touched any more and the child has lost all interest. All your efforts to set up the PC proves to be fruitless. What went wrong?
You can not and should not expect the kid to be interested in things it doesn't know yet. You can not expect the kid to go out and discover all applications and know how they function. Most children are eager to learn new things, but also loose interest fast if it's not fun. I have yet to find a child that didn't focus when I said “Watch carefully, I'm going to show you something fun”. Of course this has to be done in the right circumstances, not with a hyperactive child or a very stressful situation. A parent has to be engaged and not expect things to go by itself without investing any energy at all. Educational software only gets to its full potential when the child is educated on how to use it. You have to invest the time too!

    Operating system requirements

There are many operating systems available for a home computer. Microsoft Windows and Apple OSx are not the ones available. There is also GNU/Linux and OpenBSD at the forefront. These last two are totally free and open and can be downloaded from the internet. Not only because of the freedom, but also because of the security model they use will I focus on those two. There are hardly any viruses or malware present for these OSes. Next to that you have to look at the available software and this is where GNU/Linux truly shines.