Preschool Technology Readiness Mission

The purpose of this blog is to explore the use of technology in the preschool classroom, considering different ideas, research, and methods, and to build a community of educators, parents, techies, and anyone interested in technology in preschool, where we can share our ideas and knowledge. We, the authors and contributors, are Early Childhood Education students, currently studying ECE Curriculum. Our textbook, The Creative Curriculum For Preschool (Diane Trister Dodge, Laura J. Colker, and Cate Heroman), is the foundation of our site, specifically with its chapter on computers (chapter 15).

We invite you, our readers, to reflect upon the importance of computers in preschool and consider the questions involved. Also, to share your experiences, knowledge, and resources with us, and those who frequent our blog.

Thank You!

The Preschool Technology Readiness Team

Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, July 15, 2012

Computer Resources for Primary Grades!

Computer Resources for Primary Grades!
This month, the Education World Tech Team members answered the question Do you think K-3 students should use computers in school? with a resounding yes! Our experts also shared a plethora of activities and programs they use with primary students. Included: Web sites and software programs to use with your young students!
This month, we asked Education World Tech Team members to tell us whether they thought students in the primary grades should use computers. We expected a vigorous debate. What we got was a unanimous yes! What the team lacked in controversy, however, they more than made up for with recommendations on which computer programs to use with primary students -- and suggestions on how to use it!

Be sure to check out the previous Tech Team article, Should Kids in Primary Grades Use Computers?
HOW DO THEY DO IT?
"At our school, students in grades one through three have formal computer classes once a week; kindergarten children use the computer lab for less formal projects," said Pamela Livingston, director of information technology at Chestnut Hill Academy, in Philadelphia. "All our projects, however, relate to what's happening in the classroom.

The Expert's Picks

The Education World Tech Team recommends the following computer resources for the early grades: SOFTWARE
*
Bailey's Bookhouse (Edmark)
* Creative Writer 2 ( Microsoft)
* Kid Pix (Mattel Interactive)
* Math Blaster (Knowledge Adventure)
* Print Shop (Mattel Interactive)
* Read, Write & Type (Talking Fingers)
* Reader Rabbit (Mattel Interactive)
* Reading Blaster (Knowledge Adventure)
* Stickybear Early Learning (Optimum Resource, Inc.)
* Teacher Created Materials
* WiggleWorks (Scholastic)
WEB SITES
* Education World
* Global Schoolhouse
* Intercultural E-Mail Classroom Connections
* Lightspan
* Scholastic.com
* SchoolWorld
"First-grade students study the Iditarod, for example, so during computer class, they find information about Alaska and the race," Livingston said. "The first graders also study Hawaii, and they use the Internet to look at photos and videos of Hawaii. "Our second graders learn about the water cycle and the Vikings. Both of those units are rich in opportunities to research online information students would not be able to find otherwise," Livingston continued. "We also start exposing students to keyboarding in second grade. Teaching them where the keys are makes writing with the computer less frustrating.
"The third grade studies geography, Asia, and Africa -- all topics that provide opportunities for computer-savvy teachers to use software, Internet projects, and Internet research. We also participated in a great author chat with Mary Pope Osborne about her Magic Tree House series," Livingston concluded.
WHAT DO THEY USE?
"It is our school policy that K-2 students use the computer lab for skill reinforcement only," said Jennifer Wagner, technology coordinator at Crossroads Christian School, in Corona, California. "At that level, we use the Reader Rabbit series, Math Blaster, Teacher Created Materials, and various templates I create myself. We also do a bit of word processing, but that is minimal.
"Our third graders jump into computers with both feet," Wagner told Education World. "We begin the year with Kid Pix. By November, the kids have pretty much mastered the tools, and we do a ten-week salute to different artists and create our versions of their artwork. Favorites are Starry Night, by Van Gogh, and pictures by Mondrian, Seurat, and O'Keeffe. Kids remember this project and talk about it each year. Our third graders also use Math Blaster and Reading Blaster, and they begin word processing with Creative Writer 2.
"If you're teaching K-3 computer skills, you need a good program, such as Kid Pix, Wagner noted. "The program gives every student an understanding of mouse skills, graphic design, presentation design, graphic manipulation, and more, but it is so much fun they don't even know they're working with graphics. They think they're just coloring.
Creative Writer 2, by Microsoft, can't be beat for a word processing program for kids," Wagner continued. "Almost everything is done graphically. When they click File, for example, the icon looks like a file. Creative Writer 2 is also fun and very easy to use. We use it for keyboarding nine weeks a year, and no one ever complains. The program also includes a paint program that allows students to make posters, cards, banners, certificates, and more. It's a bit advanced for K-1, but kids in grades two or three can pick it up with a bit of guidance.
"The Reader Rabbit series can't be beat for teaching cognitive skills, such as math and phonics, and Math Blaster 4-6 is also a favorite," Wagner said. "If you are going to get only one program, however, make it Kid Pix. You can't go wrong."

Wednesday, July 11, 2012

AOA Releases Video on 3D Viewing in the Classroom and Its Effect on Children's Eyes

AOA Releases Video on 3D Viewing in the Classroom and Its Effect on Children's Eyes
Girl plays with Nintendo 3DS. August 2011 — Nintendo released its 3DS handheld gaming device in March. But will playing with it harm your children's eyes?
Nintendo has said that children under 6 should not use the device in 3D mode. The company is likely being cautious because of a lack of research on the effects of long-term 3D viewing on young children's vision development.
Video from American Optometric Association about how watching 3D presentations can cause eye strain and uncover pre-existing vision problems.
In January the American Optometric Association (AOA) said 3D viewing of movies, TV and the Nintendo 3DS isn't necessarily a problem; in fact, it may even help eye doctors diagnose subtle vision disorders that should be corrected.
One example is convergence insufficiency, the inability of the eyes to align together to focus properly. This can lead to eye fatigue that is noticeable when reading but perhaps especially noticeable during a 3D viewing experience.
The AOA recommends that if you or your children experience the "3Ds of 3D viewing" (discomfort, dizziness or lack of depth perception), get an eye exam and find out why, because treatment is available. Watch the video for more information from Dr. James Sheedy.